Kids nowadays grow up in a world where a lot of things are trivial and ever-changing. This holds especially true for digital media. While adults often find it difficult to adjust, kids don’t know any better. They are used to going back and forth between apps and have little hesitation trying out new things. As […]
This case study is also available as download (PDF, 800KB). Being part of the network of public libraries, the National Library of the Netherlands (known in Dutch as the Koninklijke Bibliotheek and more commonly as the KB) is working on a digital platform for their youth members. The goal of this platform is to stimulate […]
This case study is also available as download (PDF, 2MB). The educational landscape in the Netherlands is complex and under constant change. The same holds true for the growing market of digital learning materials. Muiswerk Educatief has been developing educational software for 25 years. With 3.300 locations and more than 650.000 active users, Muiswerk is […]
We talked a lot lately about involving children in the design process of websites and apps that are targeted at them. They key word here is Child-Centered Design. CCD helps you to (1) get to you know your target-age group – ideally before you even get started on your concept, (2) get inspired by the […]
After looking at the core aspects of good usability for both kids and adults, it’s time to take a closer look at some differences. Yes, there are differences, too. After all, kids differ from adults in many different ways, such as their physical, social, and cognitive development. When designing websites and apps for children, it […]
So we’ve been taking a close look at Child-Centered Design lately. Main reason for that was to create consciousness for children as autonomous target groups. There is no way adult designers can design games, websites, and apps for kids without getting the target age group involved at some point. Sure, it’s always possible to add […]